Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
591
|
Posted - 2014.06.16 16:41:00 -
[1] - Quote
Noragli wrote:They also targetted other ships of value where they could cause a large isk loss to the player, even if they were certain to get nothing out of it for themselves. I'm not a suicide ganking expert, but I hear the rule of thumb is never carry >1B in a freighter.
That means the suicidal ships are worth less than 50% of 1B, so <500M.
Now, if the freighter is empty, it's worth blowing up either:
1) for the LULZ
or
2) because someone is gonna gain >500M
Who could that be??? Cui prodest???
Yup, freighter builders! |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
596
|
Posted - 2014.06.16 17:24:00 -
[2] - Quote
Herr Wilkus wrote:Best way to get -10 Pirates out in space where people can kill them?
Remove the ******** half-brother of Concord - the Faction Police. (Long overdue since Crimewatch release anyway)
Pirates would no longer be required to stay in station, and so-called 'highsec badasses' that want to 'get them' might have a shot at it.
But removing faction police would just make carebears cry even harder. I can hear it now - "Oh, Oh - that makes the game 'too easy' for criminals!"
You can't have it both ways.
If you want stupid NPC police to protect you by forcing pirates into hiding when idle, you DON'T get to whine when they act in a (rational) way that won't let you 'get at them'. This +1000!
Remove the highsec/lowsec barrier! It obviously isn't stopping suicide ganks, is it?
Let us nice lowsec piwets back in highsec, we'll take care of those nasty gankers for you!
Show some support here. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
601
|
Posted - 2014.06.16 17:51:00 -
[3] - Quote
OP, this is the Aufay backstory, as far as I can imagine it.
A guy called James 315 decides to create something 'new' and 'big' in highsec.
He starts bumping and ganking miners.
He creates a pretty complex narrative around it.
He makes a blog, and posts every single day for over 2 years.
He garners readers, supporters, associates and over 350 Bil ISK.
He meets a guy called loyalanon.
They decide to blow up as much stuff as they can in Aufay, managing to achieve Burn Jita levels of destruction.
Some random forum alt (you) whines about it.
TL;DR: you're saying CCP should 'protect' your freighter instead of allowing dedicated EVE players to destroy it (and several others) after 2+ years of effort
OP, gtfo!
Alternative TL;DR if you're actually a CODE. alt: well played  |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
601
|
Posted - 2014.06.16 18:06:00 -
[4] - Quote
Herr Wilkus wrote:Why is it suddenly 'beyond the pale' for empty freighters to be ganked?
First, if I was going to lose a freighter - I'd hope it was empty.
Second, do carebears really think there exists some kind of ''unspoken" rule that empty freighters should not be ganked? And if they are ganked - it requires CCP take action? Only action CCP should take is to rename highsec 'Medium Security'.
They're just confusing the carebears now. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
601
|
Posted - 2014.06.16 18:13:00 -
[5] - Quote
Christina Project wrote:Tilly Delnero wrote:Abrazzar wrote:Psh. There has been suicide ganking in Aufay long before CODE was around. Trade route to Jita and Amarr, 0.5 security. But despite this already having been done thousands of times over ten years, it's 'emergent gameplay' when CODE do it, don't ya know?  Ganking freighters doesn't actually provide any emergent gameplay for anybody. Not even themselves, because sitting in station doesn't equal to playing a game at all. Oh yes, sure, 30 sec to undock, strike, dock up again. Wow, so much gameplay provided for everybody! Anybody who believes they provide any meaningfull content to anybody is just too dumb to realize the propaganda and too blind to simply look at what reality shows him. That being sad ... this is completely useless to even talk about. The facts are laid out for everybody to see, but the propaganda machine easily deals with the stupid masses successfully. The game is too easy, especially for these wannabe bad guys in highsec. You don't know much about fleet warfare, do you?
|

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
603
|
Posted - 2014.06.16 18:19:00 -
[6] - Quote
Tilly Delnero wrote:Gully Alex Foyle wrote:You don't know much about fleet warfare, do you?
Implying ganking unarmed ships with impunity in highsec is 'fleet warfare'. Aye, truly on par with low and null slugfests - CODE is the new Rooks and Kings. Thanks for making me chuckle.  You don't know much about it either, apparently. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
606
|
Posted - 2014.06.16 18:28:00 -
[7] - Quote
Evei Shard wrote:Bethan Le Troix wrote: You should regularly read blogs such as The Mittani and the minerbumping site to know when events are happening. Otherwise you will get burnt. Interesting how surviving in game requires not only involvement with the forum run by the game company, but now apparently also requires people to visit non-CCP websites, creating advertising revenue for the owners, in order to obtain intel. How long before people are required to attend real life meetings? Fanfest? Pay $100/month? The meta is out of control. Didn't you write your own forum sig yourself?
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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
613
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Posted - 2014.06.16 18:49:00 -
[8] - Quote
Evei Shard wrote:Gully Alex Foyle wrote:Evei Shard wrote:Bethan Le Troix wrote: You should regularly read blogs such as The Mittani and the minerbumping site to know when events are happening. Otherwise you will get burnt. Interesting how surviving in game requires not only involvement with the forum run by the game company, but now apparently also requires people to visit non-CCP websites, creating advertising revenue for the owners, in order to obtain intel. How long before people are required to attend real life meetings? Fanfest? Pay $100/month? The meta is out of control. Didn't you write your own forum sig yourself? Oh, so the game and real life *aren't* separate. Much clearer now. The game and the metagame aren't separate. If you want to be 'prepared' so you can 'profit', that is.
Else, you'll be less prepared and profit less. That's fine, but why are you complaining about things following your own 'philosophy'?
|

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
620
|
Posted - 2014.06.16 19:07:00 -
[9] - Quote
Christina Project wrote:Gully Alex Foyle wrote:You don't know much about fleet warfare, do you? We're talking about ganking freighters, not fleet warfare. The same applies to ganking miners too. No idea why you're bringing this up. Suicide ganking in masses isn't "warfare" at all. In case of the freighters, there's one guy making sure that the station has enough ships. That's not even much effort, because one can find people who produce all this stuff and even deliver it to the station easily. I tried that, leading to me having hundreds of thrashers + fitting spread across minmatar, gallente and caldari space. Then all you need is a neutral alt seeking out targets, while the fleet sits docked in station. Short: Target is found. Fleet instaundocks to safespot. Fleet warps to target. Fleet ganks. Fleet warps back to station, switched to noobships, undocks, pulls CONCORD. Fleet docks up in base. In all this time, the gankers were sitting in safety in station, probably chestbeating themselves are talking down on others who actually play the game. The longest waits are 15min GCC which don't matter and the alt finding a target. The ganking as mentioned above, can be done in a single minute, except maybe pulling CONCORD which adds session timer delays so maybe we push to a minute and thirty MAX. The issue isn't that they are ganking freighters or anything, the issue is how they do it, turning people into carebears without realizing it. Chestbeating from the safety of the station. Yup Solecist, that's the basics (except the fleet dies, it can't warp away iirc).
But the logistics of 100s of Talos is no small feat.
Also, the split-second timing and coordination involved is nothing to 'chuckle' about. And the scouting/intel gathering isn't trivial either.
The FC needs to kill the target without getting an excessive amount of ships CONCORDed.
Last but not least, keeping a sizeable bunch of guys motivated, entertained and 'on the ball' through all those 15min wait-outs + other waiting time is a challenge too.
Sure, engaging an actual PVP fleet is another thing altogether, but the organizational skills of the top ganker groups are quite good. In my experience, logistics/coordination/motivation makes up 50 to 80% of the success of 'kosher' fleet PVP. In many cases, the skill of the FC makes up almost all the rest.
Solo / small gang PVP requires more single player skill (and is crazy fun), but we rarely make the headlines on TMC:  |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
623
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Posted - 2014.06.16 19:23:00 -
[10] - Quote
Carmen Electra wrote:Kaarous Aldurald wrote:Evei Shard wrote: especially when it requires people to take action which has a real life financial benefit to their enemies, but it's quite obvious you are fine with that.
What the hell are you talking about? Is this some Dinsdale RMT conspiracy? I didn't understand it either.  It's actually quite funny!
Evei Shard's apparent train of thought (Evei feel free to clarify if I misunderstood):
Somebody makes an EVE website.
He would like more advertising revenue.
So he instructs his minions to organize destructive EVE events.
He proceeds to advertise these events on his website.
If people want to know about these events and not be destroyed, they have to check his website.
He gets more advertising revenue.
Op success!
Crazy tinfoil, I know. Probably Dinsdale's alt! |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
625
|
Posted - 2014.06.16 19:34:00 -
[11] - Quote
Auron Black wrote:I can entirely see how a gank could cause a player to leave I honestly cannot.
Please explain.
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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
628
|
Posted - 2014.06.16 19:44:00 -
[12] - Quote
Unsuccessful At Everything wrote:If the wholesale ganking of freighters causes freighter pilots to remain at their keyboards, tank their freighters, fly with friends, scout the route, check killboards/maps to see activity on their route, watch size/value of cargo, use webbing alts to move faster/ more efficiently or simply wake up and pay attention, then it is worth it.
If all this happens and freighter pilots refuse to make changes to their gameplay, then who is ultimately to blame?
Clue: probably not the gankers. Also, if wholesale freighter ganking increases the value of the freighters themselves and of highsec hauling as a profession, once again this game has proved how f*ing awesome it is. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
629
|
Posted - 2014.06.16 19:51:00 -
[13] - Quote
Auron Black wrote:Gully Alex Foyle wrote:Auron Black wrote:I can entirely see how a gank could cause a player to leave I honestly cannot. Please explain. Same reason everyone bitches about taxes, you work hard for your money and it pisses you off when someone takes it from you. Only difference is you can't not pay taxes but you sure can stop playing eve. Sure you can (legally) avoid paying taxes: just go live on some unclaimed rock somewhere in the middle of the ocean. You can even call it 'Auron Black Land'.
Would be as much fun as playing EVE all by yourself in a remote system on SiSi. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
630
|
Posted - 2014.06.16 20:00:00 -
[14] - Quote
Tilly Delnero wrote:play with myself in a remote system on Sisi [...] I keep coming Come play with yourself in Nisuwa on Tranquillity! We love to watch and - occasionally - join in if you want. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
635
|
Posted - 2014.06.16 20:33:00 -
[15] - Quote
Solecist Project wrote:In my head everything's easy! I even bought a couple hundred thrashers! Good for you! I look forward to you getting a bunch of guys together and killing a few hundred billion ISK of freighters.
|

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
638
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Posted - 2014.06.16 21:07:00 -
[16] - Quote
Christina Project wrote:Gully Alex Foyle wrote:Solecist Project wrote:In my head everything's easy! I even bought a couple hundred thrashers! Good for you! I look forward to you getting a bunch of guys together and killing a few hundred billion ISK of freighters. So you not even not adress my post, you try to ridicule me in a way that works with only the stupidest of people. What does "gathering people to shoot things" have to do with "finding industrials willing to do what they love" ? Nothing. So, do you have any actual experience in suicide ganking solo or in a fleet? No answer?? Thought so. I'm not trying to ridicule you, unexpectedly-cute-'Project'-alt.
Since I do not think you're the stupidest of people, I was surprised that - even in a trollolol thread - you would write boring 'suicide ganking is easy and cowardly' posts.
Ganking a single freighter is easy, ganking a couple hundred billion worth of ships and pods per month is pretty impressive. A group leadership that can pull that off would certainly do quite good in 'kosher' fleet pvp (and they probably have done at some point in their EVE career). |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
641
|
Posted - 2014.06.16 21:38:00 -
[17] - Quote
ashley Eoner wrote:Indeed undock warp to zero click overheat press f1 is very hard... No, it isn't.
Neither is 'take fleet warp, orbit anchor, asign drones'. Especially if the target(s) is(are) as overpowered as a lone freighter.
But in both cases, getting a dozen or a hundred people doing that at the right time and place, over and over, and translating it into hundreds of billion ISK killed is pretty impressive. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
641
|
Posted - 2014.06.16 21:46:00 -
[18] - Quote
Erica Dusette wrote:Gully Alex Foyle wrote:Neither is 'take fleet warp, orbit anchor, asign drones'. The hardest part for most people is aligning before the fleet warp. There's always a few plebs left behind. /guilty  I'd bump you out of alignment on purpose, then warp some other place just you & me. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
641
|
Posted - 2014.06.16 21:51:00 -
[19] - Quote
Carmen Electra wrote:Solecist Project wrote:Way too much for way too little. Getting basic support skills to lvl 3 is too much for too little? Someone that thinks:Solecist Project wrote:His issue was most likely tracking or range. about small artillery trying to hit a 150m/s pod, may be a little confused. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
645
|
Posted - 2014.06.16 22:01:00 -
[20] - Quote
Mizhir wrote:Gully Alex Foyle wrote:Erica Dusette wrote:Gully Alex Foyle wrote:Neither is 'take fleet warp, orbit anchor, asign drones'. The hardest part for most people is aligning before the fleet warp. There's always a few plebs left behind. /guilty  I'd bump you out of alignment on purpose, then warp some other place just you & me. I would do the same. Erica's corpse would look fine in my collection :) Living, breathing, pulsing corpse i presume? |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
645
|
Posted - 2014.06.16 22:17:00 -
[21] - Quote
Baden Luskan wrote:The PvP system in high sec should be challenging to the attacker and defender equally, and it should not be such a strait-forward system to where either side can determine their success or failure with 100% absolutes. Get out of highsec, problem solved.
Most straightforward PVP system ever: shoot... anybody... anywhere*!
*Some minor hassle on lowsec gates and stations, unless you're both happy flashies, which is reccomended anyway. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
646
|
Posted - 2014.06.16 22:45:00 -
[22] - Quote
Tyberius Franklin wrote:Kaarous Aldurald wrote:Tyberius Franklin wrote:Did they all do that? The OP did, which is kind of the point. So this was limited to the op? Not to any of the other freighter pilots ganked while on autopilot? Technically, it was the autopilot that was ganked. The self-defined 'pilot' has nothing to complain about, he wasn't even there.
Unsuccessful At Everything wrote:Oh my.. this thread is getting good.
X up for popcorn refills. X |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
647
|
Posted - 2014.06.16 22:54:00 -
[23] - Quote
Noragli wrote:A -10 character, or a character with sec status below the accepted system minimum requirement should not be able to chain gank people. They should be barred from boarding a ship in high security space, or at least barred from entering warp in any ship except for a pod. It's exactly the same as when a concord flagged player tries to undock in a ship or board a ship, concord has you blocked from activating your warp drive. If concord can already do this, then there's no reason why they can't do this automatically to players who fall below the minimum system security status. They can still travel through empire in a pod, they just can't chain gank people. It's stupid that concord would allow this to happen. Protip: CONCORD doesn't care about carebears.
CONCORD hates carebears.
CONCORD officers are killmail wh*res just like the rest of us.
Proof (since everybody seems to need it lately): CONCORD Police Captain is Top Killer month in month out.
Why would they purposely lose kill opportunities?
|

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
647
|
Posted - 2014.06.16 23:08:00 -
[24] - Quote
Pok Nibin wrote:there's a "new breed" that isn't interested in anything that is involved or takes effort. If indeed these are the majority of the suicide gankers, I assure you you have nothing to worry about.
Unless, of course, you are even less involved and/or put even less effort in the game.
|

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
647
|
Posted - 2014.06.16 23:39:00 -
[25] - Quote
Pok Nibin wrote:Gully Alex Foyle wrote:Pok Nibin wrote:there's a "new breed" that isn't interested in anything that is involved or takes effort. If indeed these are the majority of the suicide gankers, I assure you you have nothing to worry about. Unless, of course, you are even less involved and/or put even less effort in the game. Uh...yeah, right. Your dubious assurances are welcome. Who are you, anyway? Someone who can give assurances? I'm sure. You must know. I'm glad you realized that your original argument is so weak that it isn't even worth defending. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
647
|
Posted - 2014.06.16 23:44:00 -
[26] - Quote
Pok Nibin wrote:Gully Alex Foyle wrote:Pok Nibin wrote:Gully Alex Foyle wrote:Pok Nibin wrote:there's a "new breed" that isn't interested in anything that is involved or takes effort. If indeed these are the majority of the suicide gankers, I assure you you have nothing to worry about. Unless, of course, you are even less involved and/or put even less effort in the game. Uh...yeah, right. Your dubious assurances are welcome. Who are you, anyway? Someone who can give assurances? I'm sure. You must know. I'm glad you realized that your original argument is so weak that it isn't even worth defending. Guess again there Skippy. Thanks for confirming you have nothing of value to add to the discussion. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
648
|
Posted - 2014.06.16 23:47:00 -
[27] - Quote
Serene Repose wrote:Xuixien wrote:I really doubt many people "quit" over getting suicide ganked, TBH. Such comments are just a thinly veiled attempt to be "spiteful". Oh. Xuixien. Don't you realize how facts can dampen a perfectly good tantrum??? I love how the CODE "declaration to end all declaratives" sort of slips in this is a game to shoot spaceships, so let's get back to shooting spaceships...as though all this MINING, and MANUFACTURING and MARKETING (he obviously has nothing invested in) are just minor appendages - useless window dressing. THEREFORE, everyone doing these aren't REALLY playing EVE, right? Right. There you go. The piggy repaints the barn for us. Isn't that "CODE" for passive-aggressively claiming the game shouldn't be changed, except for the useless ... what was that term ... CAREBEAR part... uh huh. He's bold. He's brash. He's full of it. Those activities are useful to fit spaceships, that then need to blow up or else those busy people would be out of business. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
656
|
Posted - 2014.06.17 07:42:00 -
[28] - Quote
Erica Dusette wrote:Vigilant wrote:Erica Dusette wrote:Vigilant wrote:Harsh but effective...Your choice to pirate in HIGH has consequences. Risk vs. Reward is achieved!
What about those of us who've never hurt a fly in highsec, but like to shoot first in lowsec.  Same choice was made to pirate  I think that is bottom line of what i am saying. So what you're saying is that because I indulge in consensual PVP with other consensual PVP'ers in low security space I should be banned from areas of HS alltogether? Banned... for indulging... in consensual *stuff*...
That sounds sooo hot! Or maybe it's just me. Or you. Or me & you.
*throws a bucket of cold water at self*
Ok. Seriously, the idea is ludicrous. Though a 'banned' badge would look intriguing on a certain lovely lady's' portrait. Only, much smaller than the 'wanted' badge, no use covering all the goodies. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
657
|
Posted - 2014.06.17 09:56:00 -
[29] - Quote
Smugest Sniper wrote:A thought occurred to me as a I browse this thread and the various shitposting and I come to two distinct conclusions about the nature and behavior of all Previous posters:
1. Dumb people still live in High-sec on both fronts of the equation.
2. NPC factions are still an issue in general.
Nothing can solve the first problem, stupid people in EVE is part of the game, Ala Learning Cliff etc etc.
However, having a solution to the NPC faction issue, where you have gankers hiding in stations, or logged off so that they can not be eradicated is not very conducive to the purpose of having neg sec and all the other high-sec hullabaloo.
I propose a simple trade: Make it so Neg sec pilots can reasonably fight Soveriegn Police, but unable to dock or use station services in High-sec, by making killing players in their space hurt their regional faction standings as well as sec status(IE -10 from ganking in amarr space gives you -standing with Amar navy etc)
This solves the problem of nonreciprocal and unbalanced police mechanics, gives another loot source ( people already try and kill concord ships for loot) via Sovereign NPC's, and pushes criminal elements from high-sec for longer term operations.
This I believe would be the more intended mechanics of whats going on right now.
It allows for ganking to occur, Concord will intervene only for pilot ganks, but gankers will not receive the safety and hospitality of high-sec for themselves.
If the Amarr Militia or any faction militia wants to police high-sec of the ganking elements they should be free to do so without concord interference in their respective spaces, they are part of the state and it brings PVP, real pvp, to high-sec standards.
Is this such an unreasonable proposal? Simply spending the least possible time in highsec is so much easier.
Just get in, shop or sell while paying a tiny bit of attention, then gtfo back to normal space.
|

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
659
|
Posted - 2014.06.17 11:39:00 -
[30] - Quote
Sykaotic wrote:There is actually a new order of content creators who fly around in empty ships whose sole goal is to get ganked.
It's a win win situation with both sides of these content creators.
Personally, I like to just sit and watch.... I find it highly intriguing and extremely intelligent + I can watch old re runs of Rosanne at the same time. You could also finish shaving your head while you're at it.
Or is that a helmet? |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
659
|
Posted - 2014.06.17 12:08:00 -
[31] - Quote
Kaarous Aldurald wrote:Then advocate the removal of faction police, simple as that.
With very few exceptions(the only one I know of is faction warfare trade hub camping), they HAVE to hide in station. It's not just the smart move, it's the only not-stupid move. They aren't really able to do anything else thanks to repeated punitive mechanics leveled at them at the behest of carebears over the years.
But since it was carebears themselves who caused this situation, if they're crying about it now, then I shall laugh in their faces. They cry about fairness, when the current unfair situation is entirely of their making. To put it more simply, they made their bed. If they don't like how it looks, they should have put some forethought into it in the first place. Yup, faction police is a bad mechanic.
It basically channels any honest neg status player into boring hit-and-run tactics.
Highsec doesn't have to be such a depressing place! It's like banning street performers from your joyless upscale neighborhood. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
660
|
Posted - 2014.06.17 13:55:00 -
[32] - Quote
Think of gankers as player-run CONCORD. DISCORD, if you will.
Like CONCORD, they warp in at the scene of the crime.
For CONCORD, PVP is the crime. For DISCORD, carebearing.
Like CONCORD, they try to kill the offender as fast as they can.
CONCORD doesn't give 'gudfites', neither do players. 100% successful kill rate is the only goal of both organizations.
Once the offender is dead, they are no longer needed. CONCORD idles by 'hiding' behind their invulnerability, players go hide and reship in stations.
CONCORD rules highsec, even though it's name isn't in the top left corner*.
DISCORD (or whatever they choose to call themselves) is investing people, time and ISK to claim some highsec for themselves, in the exact same fashion.
Emergent gameplay, much?
*Except maybe a system or two, iirc |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
663
|
Posted - 2014.06.17 16:54:00 -
[33] - Quote
Noragli wrote:It's a fact that their type of behaviour will make players quit the game. EVE subs are dropping. I'm not wrong. All these 'subs are dropping' arguments are so silly.
Why would any player want anything but a better game, according to their own point of view?
If you think suicide ganks make a better game (they do, imo), who cares if they make some other players quit? Why would you want to play with people that don't enjoy the game you enjoy?
That's as silly as letting your friends use a tennis racket in a soccer match because they dislike soccer. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
665
|
Posted - 2014.06.17 18:34:00 -
[34] - Quote
Auron Black wrote:Kaarous Aldurald wrote:Auron Black wrote: Aren't you the one who said you could tank faction police in a T3 or battleship? Let me get this right if we remove faction police people will start ganking in T3s and battleships... You do see the irony in your statement correct?
Not even a good attempt at a strawman. L2Read. Do you even know what a strawman post is? Did you or did you not on page 19 say the faction popo could be tanked in a T3 or command ship or battleship? Did you or did you not say that the only reason gankers don't use higher value ships is because the faction popo exist? The answer to both is you did and it's all here in this thread. How about you start to ante up some bigger ships and stop avoiding mechanics? Then you'll see some emergent white knight game play. I highly doubt it.
But let's remove Faction Police, get lots of flashies in highsec, so you'll have the chance to prove me I'm wrong. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
666
|
Posted - 2014.06.17 19:06:00 -
[35] - Quote
Omar Alharazaad wrote:This has escalated into a 25 page dreckstorm, all over some nitwit not understanding that exploding ships make the economy go. Someone should die for this IMO. OPoster is a couple month old NPC corp alt with a grand total of 8 forum posts, all in this thread (including the OPost), out of almost 500 replies (not including ISD Dorrim's inevitable cleanup).
I'd call it OPeration success so far...! |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
668
|
Posted - 2014.06.17 19:40:00 -
[36] - Quote
Auron Black wrote:Do you read what you post?
"I also said that the reason you don't see low sec status pilots in anything except disposable ships is because they are constantly hounded by facpo, so flying more expensive ships is stupid." How does this not imply that the only reason you don't gank in more expensive ships is because of the popo? Did you mean concord? You must see how that is confusing. Having low sec status doesn't mean you're a highsec ganker.
You could be a lowsec PVPer, like me.
Let us roam freely in highsec, I promise we'll bring content. We may randomly execute some gankers, for example. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
671
|
Posted - 2014.06.17 20:01:00 -
[37] - Quote
Ralph King-Griffin wrote:I cant tell, is he salvos,de or iz?
I'm hoping for IZ, running over gankers with his motorcycle. |

Gully Alex Foyle
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Posted - 2014.06.17 20:50:00 -
[38] - Quote
Matilda Cecilia Fock wrote:Unless you object that arsonists get a carte blanche since the consequences of their actions rarely catch up with them, and never do on them the harm those actions do unto others. Should it be different (in game)? Why? |

Gully Alex Foyle
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Posted - 2014.06.18 11:25:00 -
[39] - Quote
Antihrist Pripravnik wrote:To be completely honest, suicide ganking activities should be increased by a factor of 100 That makes no sense at all.
The current balance - whether you personally like it or not - is also tied to ISK cost/benefit and player enjoyment (not all EVE PVPers love suicide ganking, you know), among other factors. The very fact that we do not have Burn Jita every day proves that there is balance in place.
It's like saying let's make MWD boost +50,000% instead of +500% to see if speed is good or bad for the game. |

Gully Alex Foyle
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Posted - 2014.06.18 13:08:00 -
[40] - Quote
epicurus ataraxia wrote:Fair enough, but did this event not show that whether you were at the keyboard, carrying no or low value, fully fitted with every possible module pilots still got killed? 1) you are never ever 100% safe - this is good for the game, it keeps things interesting and exciting
2) in this specific 'event', a simple scout would have saved you with 99% certainty |

Gully Alex Foyle
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Posted - 2014.06.18 13:24:00 -
[41] - Quote
epicurus ataraxia wrote:They could sit in the station all day or week. But that is hardly conducice to a vibrant economy. True, but it makes for a 'frontier' economy, where more profits can be made by the wise/bold.
Just an example: if indeed people will be scared and fly freighters less, highsec hauling would become more profitable for the more prepared haulers. |

Gully Alex Foyle
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Posted - 2014.06.20 09:27:00 -
[42] - Quote
Ramona McCandless wrote:Dave Stark wrote:having half read half of the thread (the repetition and whining is tedious).
we've given freighters a straight buff against being ganked, and people are still whining about it... what, exactly, is their outrageous demands this time?
if the beloved dumb idea of fittings didn't save their miserable carcasses, what else do they want changed that also won't save them? Give them an inch and they demand a mile. Why are the allegedly least violent pilots the most offensive? Because they never blow off the steam.
CCP should make 5 successful freighter gank killmails a prerequisite to flying one.
Would greatly increase average freighter pilot competency and inner joy. |

Gully Alex Foyle
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Posted - 2014.06.20 09:35:00 -
[43] - Quote
Dave Stark wrote:Gully Alex Foyle wrote:Ramona McCandless wrote:Dave Stark wrote:having half read half of the thread (the repetition and whining is tedious).
we've given freighters a straight buff against being ganked, and people are still whining about it... what, exactly, is their outrageous demands this time?
if the beloved dumb idea of fittings didn't save their miserable carcasses, what else do they want changed that also won't save them? Give them an inch and they demand a mile. Why are the allegedly least violent pilots the most offensive? Because they never blow off the steam. CCP should make 5 successful freighter gank killmails a prerequisite to flying one. Would greatly increase average freighter pilot competency and inner joy. sit in a 0.5 choke point system, ***** on miniluv's ganks. "hurr freighter ganking is easy, look at all my killmails" On a competency scale of zero to 100, going from zero to 1 qualifies as a 'great increase'.
|

Gully Alex Foyle
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Posted - 2014.06.20 11:44:00 -
[44] - Quote
Spectral Tiger wrote:Solecist Project wrote:Spectral Tiger wrote:Herr Wilkus wrote: While I do not know what his (or CODE's) motivations are, I do know from experience: When carebears take catastrophic losses in highsec, there is a chance they'll quit EVE forever.
That's how I measure success. Nasty carebears unsubscribing and F'ing off forever, preferably in a shower of rage and tears. Less carebears = less whining/lobbying for an EVE Theme Park in highsec and depraved ranting in local.
Well it's attitudes like yours, why there's so much bitching in the first place. Still, I'm sure CCP appreciates your efforts to get rid of their customers. While I'm personally no fan of Wilkus, he's still right. Not all customers are wanted or good customers. If this is beyond your grasp, so be it. So the customers decided which players to drive out of the game, wonder what CCP thinks about that. If it was my company I'd be kind of concerned if that was happening. Bad customers, that's up to CCP to decide not the players. How could someone drive you out of the game just by blowing up your make-believe spaceship while playing within the rules? Unless, of course, you didn't really like the game or its rules in the first place. |

Gully Alex Foyle
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Posted - 2014.06.20 12:04:00 -
[45] - Quote
Spectral Tiger wrote:it's also noticeable that the systems I fly through have less people in them than what they used to have. If it's highsec, that's great!
If it's low/null/wh, it obviously doesn't depend on non-existant suicide ganking.
|

Gully Alex Foyle
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Posted - 2014.06.21 13:22:00 -
[46] - Quote
+1 to FacPo elimination. It's basically just limiting player-to-player interaction. Not good for a MMO game. Just make neg sec status players legal targets to all, based on system security level.
I would even give a thought about revoking highsec docking rights based on sec status (-2.0 can't dock in 1.0, -2.5 in 0.9 and so forth). Would encourage highsec pirate/ganking organizations to build their own bases of operation (POS).
Easy to do now that POS will be free to setup anywhere, without faction standings requisites.
Would also give 'white knights' something to attack (POS), if they're up to the challenge. |

Gully Alex Foyle
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Posted - 2014.06.21 17:38:00 -
[47] - Quote
Herr Wilkus wrote:People are getting so hung up on the effect of facepo on gankers. It's really quite minor, except for losing the odd catalyst due to a lag spike or a socket disconnect. Slight convenience of being able to sit in a ship in space, but can be attacked there - and loitering in a populated area is just not an option, gank ships can be killed by almost anything. Right now the white knights complain that gankers are always docked....well give them a reason to undock.
The real benefit is for pirates who might want to chance a sortie into highsec, looking for someone to shoot at them. Often they'll get a fight, often more than they bargained for. Either way initiative is all with the high sec player. Who benefit from groups, as LE prevents pirates from assisting each other. Win win for bored pirates and wannabe vigilantes who are too scared to go to lowsec and get crushed, without the highsec 'homefield' advantage. Gû¦Gû¦ this is the potential of removing facpo. The impact on suicide ganking is less important. |

Gully Alex Foyle
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Posted - 2014.06.21 19:21:00 -
[48] - Quote
Sibyyl wrote:Kaarous Aldurald wrote:Considering that, as I mentioned before, there is no reward for them, I think they ought to be removed.
Someone (possibly you, idk, looking at this on my sucky phone) mentioned freighters earlier. Freighters are a GOOD example of how taking extra effort pays off.
A freighter who fits a tank, doesn't over haul, and who flies with an escort or a scout is someone who doesn't eat a 1.4 billion isk loss. A suicide ganker who bookmarks half the system and uses a cloaked Orca in a safe spot gains... nothing. He gets the same kill that a ganker who doesn't do that gets (because ganking is all about picking targets, not about ****ing around in space), and his ship still dies to the binary, immersion breaking magic space police. Point conceded. I agree with your assessment. Btw, great job on that portrait, Sibyyl. No reason NPCs should mess with you. |

Gully Alex Foyle
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Posted - 2014.06.23 19:23:00 -
[49] - Quote
Evei Shard wrote:Irrational behavior is often spontaneous and emotionally driven. Inspite of the laws making it wrong, the probability of an irrational person following through on such a threat is next to nothing I agree, but I see no downside to temp banning anyone that gets reported for (verifiable) in-game RL violence/death threats or violence/death wishes.
That crap just doesn't belong in any game.
Specifically, in a game that has relatively few rules limiting player interaction, strictly enforcing the few, sensible ones we have is important.
A temp ban (even just a day) is no biggie, it's just a clearer way to say 'do and say (almost) all you want, but none of that crap in here, please; take a day off to think about it, then you're welcome back'. |

Gully Alex Foyle
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Posted - 2014.06.23 20:18:00 -
[50] - Quote
Goldiiee wrote:Is it really PVP when your shooting unarmed, indefensible ships. Same as overwhelming your opponent with a larger number of ships, or much stronger ships. Which kind of happens everyday in EVE.
There are only two kinds of EVE PVP imo:
1) even (-ish) fights, which occur only when one or both parties are actively seeking a challenge (and actively taking real risks)
2) hunter/prey situations, which occur when a much stronger party 'catches' the weaker one (that would rather not fight in that situation)
#2 is more common. Doesn't matter much if the 'weak' party has guns or not.
Also, any active PVP corp that has 90%+ ISK efficiency is doing #2 more often than #1. |

Gully Alex Foyle
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Posted - 2014.06.24 14:54:00 -
[51] - Quote
Amarisen Gream wrote:Then again. I use red frog, and I don't think anyone attacks them. Hmm... how come Red Frog doesn't get attacked, I wonder???
Maybe gankers are especially nice to them? Nah! Besides, Red Frog uses out-of-corp alts anyway...
Could it be that Red Frog pilots simply know how to safely fly a freighter through highsec? Every day? Multiple times per day? |

Gully Alex Foyle
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Posted - 2014.06.26 20:37:00 -
[52] - Quote
Thomas Mayaki wrote:I didn't meet any New Order in Ordion. All I got was 200million in Ore and Ice. But so many miners fitting for yield, its as though no one cares about the New Order any more? Fitting for max tank isn't the only way to avoid ganks.
It's just the easiest.
But highsec miners are lazy and slow, that's why the gentle gankers advise fitting a tank. |

Gully Alex Foyle
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Posted - 2014.06.26 21:08:00 -
[53] - Quote
Thomas Mayaki wrote:It would seem that the gankers are either too lazy or slow to keep up with the miners replacing their ships. Don't you know ccp introduced the 15-min gcc to account for avg miner reshipping time? Some of them don't even know you can instantly fit a saved fitting. |

Gully Alex Foyle
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Posted - 2014.06.29 21:46:00 -
[54] - Quote
Jonah Gravenstein wrote:Fancy Courtier wrote:Concord Captain for a Day. - Ability to hunt down lawbreakers with a negative security status in any Empire system, rewarding the "Captain" by paying more isk for each lower level of Sec status by criminals in the Universe.
Obligatory PopcornInstant response. You don't get to use Concord ships because that'd be as OP as letting players have Dev ships. If players want to be Concord for the day, they have to be as beatable as any other PvP gang, by an organised group, and expect a zero Concord response at any sites they're "patrolling". I think Fancy wasn't referring to the Concord Captain ship, but to something that actually already exists: the ability to freely shoot outlaws in highsec and anyone anywhere else.
LOL at carebear ignorance of basic game mechanics.
I've also read somewhere that, for example, -3.0 sec status players are already free game (for any other player) in 0.5-0.8, but I haven't been able to confirm it. |

Gully Alex Foyle
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Posted - 2014.07.01 19:30:00 -
[55] - Quote
You slept, you got wrecked |

Gully Alex Foyle
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Posted - 2014.07.01 21:33:00 -
[56] - Quote
Gavin Dax, how much ISK do you think is necessary to kill a freighter in low/null/wh?
Yeah, a couple of million max if the freighter is alone.
Your argument is flawed beacause you think highsec should be safe. It isn't.
CONCORD is there to avoid 23/7 ganks to anything that moves, not to protect an afk freighter. |

Gully Alex Foyle
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Posted - 2014.07.01 22:28:00 -
[57] - Quote
ergherhdfgh wrote:Abrazzar wrote:Flying along a trade route without backup is always a risk. Had my heart pumping when I flew my alt through Aufay with 750mil in the hold. Good thing the tank of the new DSTs isn't easily estimated, makes a gank attempt riskier, thus less likely. Back Up? Maybe I'm just inexperienced at this but I don't understand what kind of back up you can have in high sec. Low and Null different story but high sec? What am I missing here? Scout, webbing frig, ECM cruiser if you want to overdo it.
Scout is probably more than enough. |

Gully Alex Foyle
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Posted - 2014.07.01 22:42:00 -
[58] - Quote
It's funny how carebears desperately choose to believe in myths about highsec 'safety'.
'You're fine as long as you don't **** off anyone' - nope, people will gank you for no personal reason.
'Fit for tank and you will survive' - nope, the gankers are friendly people with lots of friends.
'Don't carry high value cargo and you'll be ok' - nope, profit isn't the only reason to gank.
I've said it before, highsec should be renamed 'Medium Security Space'. It would avoid all this confusion! |

Gully Alex Foyle
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Posted - 2014.07.01 22:48:00 -
[59] - Quote
ergherhdfgh wrote:Omar Alharazaad wrote:Seems like this is one of those situations where a perceived problem is in actuality an opportunity. If haulers were to start employing escorts to help protect their hindquarters not only would it increase their odds of arriving intact, but it would also give other players something to do as well.
It may not be the most exciting task out there, but if the ISK is right I'm sure there are young pilots out there who would happily ride shotgun with freighters in griffins or the like, helping web them into warp and jamming attempted ganks. I can't see the cost of such services being so prohibitive as for it to cut too deeply into a freighter pilot's bottom line, so the real problem must lie elsewhere... I might be missing something but I don't know any freighter pilots with deep pockets. They are extremely vulnerable and have to carry around large isk value worth of cargo for what is usually single digit margins. They take large risk for something that takes huge amounts of time and pays out little. I can make much more isk per hour doing pretty much anything else other than flying a frieghter and if I had to pay 5 other pilots what their time was worth it would be so far in the negative that it would be impossible. Mind you I'm not crying about this because I don't really haul **** around in frieghters much and if I do it's mostly just my own stuff that I need moved. I'm just pointing out that for me as things are now I don't haul because it's too much risk and too little isk. If haulers had to hire escorts in high sec I'm sure others would find better ways to make isk as well. That's not to mention that there is not much that other pilots can do to help guard against a gank. Agree, I'd never invest SP and ISK to fly a freighter in highsec. I leave it to the pros. Red Frog is cheap, they almost never get ganked, and I assume they make a good profit. I also bet they don't use 5 escort pilots. Decent intel is all they need. |

Gully Alex Foyle
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Posted - 2014.07.01 23:03:00 -
[60] - Quote
ergherhdfgh wrote:scouts are useless you already know what the gank systems are and the gates there are perma camped by known gankers. I'm not sure what useful intel you think a scout will give you Except it's hard to perma camp with a 15 minute GCC. |

Gully Alex Foyle
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Posted - 2014.07.01 23:17:00 -
[61] - Quote
ergherhdfgh wrote:However concord does protect gankers from anyone coming to clear them off a gate before they do their job. I see that as a huge imbalance in game mechanics. Do you mean -10.0 gankers?
Or even positive sec status alts that can be safely locked in advance, and then either ECM'd or Alpha'd 1 second after they go GCC?
Are you sure you know the game mechanics? |

Gully Alex Foyle
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Posted - 2014.07.01 23:59:00 -
[62] - Quote
ergherhdfgh wrote:Gully Alex Foyle wrote:ergherhdfgh wrote:However concord does protect gankers from anyone coming to clear them off a gate before they do their job. I see that as a huge imbalance in game mechanics. Do you mean -10.0 gankers? Or even positive sec status alts that can be safely locked in advance, and then either ECM'd or Alpha'd 1 second after they go GCC? Are you sure you know the game mechanics? Yes I'm sure that I am I'm wondering if you are. Yes I understand that you can attack these guys once they attack. When you travel through any of the high 0.5 sec gates on the main pipes you see dozens of gankers sitting there and I know of no ship that can lock up dozens of ships at once so you need wait and see who shoots and wait for them to go red before you can lock and either ECM them or shoot at them in either case they only plan on making it about 15 seconds or so anyway so if you can't even attempt to shoot or jam them for 5 or so seconds you are not taking that ship out of the equation only reducing it's effectiveness. For gankers to add another ship or two just incase you have help which they will do if more people start having escorts is not a huge expense increase but having escorts is. As far as -10 pilots I'm not a ganker and don't know how they gank like they do but I am assuming they are off grid and jump in ship stored in an orca and warp to gank when their scouts tell them the freighter will be on grid. Yes you can shoot -10 players but they are going flashy red as soon as they land an lock anyway so the sec status has nearly no adverse affect. I am not saying that there is nothing that friends could do to help what I am saying is that you need expensive T2 ships like command ships and they need to always be with all of the freighter pilots all the time where as the gankers only need to counter that with a couple extra cheap T1 ships and only when the gank is happening. On one side you have a need for more expensive ships to permanently be with you and on the other side you have cheaper ships that only need to be there for the time that the gank is happening. I don't do this game play so it does not affect me. I'm just saying there is no balance here and the risk versus reward ratio just does not match up. Yet just Red Frog completed over 200,000 contracts last year with next to zero losses. How the hell is that possible?! Could it be that ganks are trivially easy to avoid by competent freighter pilots?
|

Gully Alex Foyle
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Posted - 2014.07.02 13:40:00 -
[63] - Quote
Tippia wrote:Lenn Elei wrote:I'm not against the ganking aspect of Eve, however, I think that it's far too easy for the killer to abandon the wreck and let a neutral player loot it without any trouble. EhmGǪ so the impossible is deemed Gǣfar too easyGǥ in matters that relate to ganking and is now grounds for just one more nerf? You people are really going off the deep end here.  You understand that there is no wreck for the killer to abandon, right? So yeah, no. Please provide a rational reason why ganking needs to be nerfed in any way whatsoever. LMAO
Lenn, you're an amateur carebear! This absurdity that I just found is what a pro carebear should post! |

Gully Alex Foyle
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Posted - 2014.07.02 14:40:00 -
[64] - Quote
Lenn Elei wrote:Jonah Gravenstein wrote:AFAIK this is already the case, suicide ganked ship wrecks belong to the original pilots of those ships. Anybody else who takes from them is suspect flagged, including the gankers alts, and can be shot at by everyone.
Just what is Eve Uni teaching people these days? L2Eve. 1) I don't see the point of implying Eve Uni in this: I think forum is a place where a relative new player could learn/ask question as well? 2) last time I saw a ship ganked, it seems to me that the wreck of that ship was blue, but I may be wrong in which case, my suggestion is actually pointless and I will remove it, but just to be sure: do you mean that if a player A is ganked by a player B (ie.: killed illegitimately), the wreck A (I don't care of the wreck B) cannot be abandoned by the player B, and in consequence, a player C cannot loot it without being suspect? Thanks Player killed illegally --> wreck belongs to him (and also his corp, I believe).
Anybody else that loots it is suspect flagged. |

Gully Alex Foyle
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Posted - 2014.07.02 14:56:00 -
[65] - Quote
Lenn Elei wrote:Gully Alex Foyle wrote:Player killed illegally --> wreck belongs to him (and also his corp, I believe).
Anybody else that loots it is suspect flagged. Well, in that case, I'm wrong :s Thanks for the precision, I'll look better next time! You're welcome!
May I also suggest you look up that locked thread i linked before, and repost that idea in this thread?
I don't want this thread to run out of hilarious proposals to laugh at... |

Gully Alex Foyle
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Posted - 2014.07.02 17:22:00 -
[66] - Quote
Conar wrote:Any negative impact on the ganker can be overcome. Loose a ship, buy a new one with the dropped loot. No loot dropped, work for someone who builds freighters. The Sec status goes to crap, rat a little, that will fix it.
Might as well remove any negative impact. It does nothing.
Buff it or remove it. Why do people still think gankers should be :punished: ?
The 'negative impacts' you describe are there for one reason only: to reduce ganks. From their 'natural' frequency of ALWAYS.
:punishment: has absolutely nothing to do with it!
Take a freighter. Fit for tank. Fly it 20 jumps in highsec. AFK. On autopilot. Do it 10 times, replacing it if it gets ganked.
How many freighters did you lose? Zero? One? Yeah, something like that.
Now take the same freighter, fit for tank. Fly it 20 jumps through lowsec. AFK. On autopilot. Do it 10 times.
Yeah, you just lost 10 freighters.
Repeat the experiment with a competent freighter pilot and some backup.
Highsec losses: zero.
Lowsec losses: I predict at least 5, depending on the backup.
That's what the current highsec mechanics do. Still think it's 'nothing'? |

Gully Alex Foyle
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Posted - 2014.07.02 21:59:00 -
[67] - Quote
ergherhdfgh wrote:Gully Alex Foyle wrote:Yet just Red Frog completed over 200,000 contracts last year with next to zero losses. How the hell is that possible?! Could it be that ganks are trivially easy to avoid by competent freighter pilots? That is an excellent question that I have wondered myself. For all I know Red Frog could be the ones doing the ganking or paying "protection" fees. I mean it makes sense you either gank a whole bunch of freighters on alts or pay someone else to gank freighters that aren't yours then you know that you are safe to afk auto pilot your contract freighters with little to no worries. If red frog isn't behind this they should be. It would increase the value of their service, increase the use of their service and decrease the number of other's not in their control to feel the need to make freighters feel less safe. A-ha! Now you're on to something!
Have you checked the list of James 315's top shareholders..........?
Just sayin'........
|

Gully Alex Foyle
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Posted - 2014.07.02 22:05:00 -
[68] - Quote
Kaarous Aldurald wrote:ergherhdfgh wrote:Gully Alex Foyle wrote: Yet just Red Frog completed over 200,000 contracts last year with next to zero losses. How the hell is that possible?! Could it be that ganks are trivially easy to avoid by competent freighter pilots?
That is an excellent question that I have wondered myself. For all I know Red Frog could be the ones doing the ganking or paying "protection" fees. I mean it makes sense you either gank a whole bunch of freighters on alts or pay someone else to gank freighters that aren't yours then you know that you are safe to afk auto pilot your contract freighters with little to no worries. If red frog isn't behind this they should be. It would increase the value of their service, increase the use of their service and decrease the number of other's not in their control to feel the need to make freighters feel less safe. Believe you me, it's not them doing it. I have attempted to infiltrate them before, and they are carebears to the core. If you even agree with the concept of ganking you aren't allowed in, and they have a background check that beggars belief for simple hauling. You need to apply Occam's Razor to this one. Is it that they are part of some gigantic conspiracy, or is that the means and methods by which to avoid ganking that we keep telling people about actually work, and Red Frog does those things? So... conspiracy, or they're just careful? Take your pick. Or... is Kaarous an alt of James 315 who is in alt of Spicy Frog? |

Gully Alex Foyle
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Posted - 2014.07.02 22:41:00 -
[69] - Quote
Paranoid Loyd wrote:Why can't anyone spell lose?
THERE IS ONLY ONE DAMN O!!! As in:
if they let loose the catalysts
you'll lose your freighter. |

Gully Alex Foyle
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Posted - 2014.07.03 07:42:00 -
[70] - Quote
Hasikan Miallok wrote:You would need a stupidly valuable cargo to bother spawning Concorde using alts on all the gates between Jita and Dodi or Amarr.
Though it might be an interesting thing for a large freight corp to do. Just Niarja and Madirmilire would suffice, I guess. |

Gully Alex Foyle
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Posted - 2014.07.03 11:45:00 -
[71] - Quote
Guttripper wrote:admiral root wrote:Sentient Blade wrote:There in lays the problem with highsec. You can't shoot back first. It's grammatically impossible to shoot back first in any type of space. Unless you're Han Solo. Originally, Han shot Greedo first without any reaction. But then GM George Lucas patched it so Greedo at point blank range shot a blaster like any good Storm Trooper and missed with Han reacting and shooting second. But most, if not all fans - including a recent picture of Harrison Ford on the set of the new Star Wars movie holding a hand written sign stating "Han shot first." feel Han Solo was wronged with the GM patch. So therefore, in a round-about way, Han did "shoot back first" if everyone momentarily ignores the GM patch.  Or Tuco: When you have to shoot, shoot. Don't talk. |

Gully Alex Foyle
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Posted - 2014.07.03 13:09:00 -
[72] - Quote
Conar wrote:I do agree that the current "punnishment" reduces the number of people who choose this profession or choose to do it to manipulate the supply and demand for freighters.
I personally don't think gankers should be "punished" anymore then what happens currently. They know the risks and rewards of their actions. They see the reward, knowing that there is a 100% chance of ship death and sec status hit. Gankers are smart, they do the math.
But lets be honest, NO Freighter is safe no matter what mods you put on or this backup you speak of. If a group wanted to gank a ship that was doing everything right, there is a 100% chance that it would get blown up. Am I right?
100% of the time, gankers will win. That does not sound balanced to me. Except that's simply not true.
CONCORD gives a big help to the freighter. 99.9% of the time, it's enough for a freighter to survive in highsec just by paying attention.
In the unlikely event a group of people with significant resources wants to pop your freighter no matter what, CONCORD still helps a lot. If you want to save that freighter no matter what, you need much less people and resources to prevail on the gankers.
If you're alone and AFK, yes you die to a sufficient number of catalysts. And you deserve it!  |

Gully Alex Foyle
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Posted - 2014.07.03 13:50:00 -
[73] - Quote
Sentient Blade wrote:admiral root wrote:Sentient Blade wrote:There in lays the problem with highsec. You can't shoot back first. It's grammatically impossible to shoot back first in any type of space. I'll give you that. I noticed at the time but thought... meh. What I meant was, if a person is taking a clearly hostile action, you cannot shoot back. According to CONCORD's definition of hostile action, you actually can!
Or do you want to shoot first? You ganker, you!
|

Gully Alex Foyle
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958
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Posted - 2014.07.03 23:50:00 -
[74] - Quote
And that, folks, is way EVE has been going on for 11 years and counting. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
971
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Posted - 2014.07.04 20:17:00 -
[75] - Quote
Altessa Post wrote:Sorry to tell you but I do not believe CCP that they really investigate into alt recycling.
I just witnessed a freighter gank where around 15 catalysts flew in with nice standing. Considering the current gank rate, the fact that it is always the same Machariel pilot doing the freighter bumping, I have a hard time believing that they recruit a new set of 10-20 pilots for a gank.
If CCP would enforce their own rules gankers would fly in being cherry red like the baboon derrieres they are. This would allow preventive actions against this pest. Having to wait until they become criminals just makes it more difficult. i'm sure just this epic whine thread got at least 100 legit new recruits. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
983
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Posted - 2014.07.05 10:09:00 -
[76] - Quote
Altessa Post wrote:Once gankers travel with enough negative security status we can counter them before the gank  Exactly!
But if be 'we' you mean 'all half-awake anti-gankers', Leadership I will be enough to fleet them all. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
986
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Posted - 2014.07.05 12:24:00 -
[77] - Quote
Heinrich Erquilenne wrote:Then maybe the solution would be high sec stations not accepting to dock players with a dreadfully low sec status. Like players who get their overly expensive ships killed have to farm isk to get them back, people who have a -10 sec status should definitely spend some time to grind sec status. Seems fair (which is why this option will likely be unpopular). I personally see some potential from doing that, while eliminating FacPo.
The idea of neg sec status players being free to fly around highsec but having to operate out of POS and such sounds fun. Pirate hideouts, assets to shoot at, ...
CONCORD response times may be tweaked accordingly, if ganking becomes on average harder or easier. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1000
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Posted - 2014.07.06 18:53:00 -
[78] - Quote
Sentamon wrote:70 pages so far of carebears and gankbears proving they won't undock if it means risking anything of value.  Carebears risk billions every day... they just aren't aware of it, sometimes.  |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1002
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Posted - 2014.07.06 20:58:00 -
[79] - Quote
Sentamon wrote:Carebears cry, CONCORD protect me. Gankbears cry, CONCORD protect my high security Alts.
Result is, PvP = 0
Anyone who's played early Lineage 2, and took part in the almost contrant epic battles knows that EVE needs some of the following.
1) Removal of CONCORD, or at the very least reduce the response time by about 1000%. 2) A better flagging system. (group members flag, flags for scanning, and so on.) 3) No safe areas in high security for criminals that destroyed too many ships of people that don't fight back.
Part of the reason the great battles of EVE happen when someone screws up is because everyone is risk averse and everything is a math equasion. It's like watching Math Majors pretend to do battle. An easy solution would be to simply jump through any of the hundreds of gates or wormholes that lead out of that inherently flawed place called highsec. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1039
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Posted - 2014.07.07 23:11:00 -
[80] - Quote
More ganks would be better for the game.
If you're competent, you don't get ganked in highsec (with extremely rare exceptions).
If you're incompetent, you may get ganked.
CCP tweaking CONCORD and industrial ships' tanks just results in more or less incompetency being punished.
So, more ganks --> incompetency is spotted, education ensues --> New Eden is a better place.
Less ganks --> some incompetency gets away, people never learn to fly properly --> so sad. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1041
|
Posted - 2014.07.07 23:22:00 -
[81] - Quote
Mallak Azaria wrote:Gully Alex Foyle wrote:More ganks would be better for the game. This can be arranged. Which group of players would you like to see targetted next? Mind you we're already targetting basically everyone, but I can offer an extra incentive in the form of bounties to have people focus on a particular group more. Well, I usually try to do my own work.. but since you asked... incursion runners! Them blingy boats being wasted on red crosses is an abomination, imho. Like a Lambo driving around in a parking lot. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1041
|
Posted - 2014.07.07 23:26:00 -
[82] - Quote
Gavin Dax wrote:Why does the frequency of ganking matter exactly? Should it not be the individual circumstances of the gank that are balanced?
I would think that if you are one of the people who gets ganked, you don't really care about how rare it is. If you get ganked in a freighter with reinforced bulkheads and nothing in your cargo, and still lose the ISK war to pirates in *high security space*, well that just seems wrong. It seems to be what the OP was about anyway. And no, it doesn't make sense to have to scout your empty freighter through HS. It's mechanics like that that drive people away from the game (i.e. "Alts Online"). If you get killed in scenarios like this you should at least win the ISK war. Yes, highsec is CCP's favorite troll.
If they were honest, they'd call it 'medium security space'. But hey, they enjoy tears too, I guess. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1064
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Posted - 2014.07.08 13:32:00 -
[83] - Quote
De'Veldrin wrote:So to recap:
Ganking is up, or down, or flat. One of those is bound to be right. CFC is resetting RZR and renting out Tenal. Tippia has apparently won Eve at some point. T3s are still not peacetime reimburseable. Hulks are terrible for solo mining. Also, according to eve-search, 278 people (including myself, of course) have had WAY too much free time in the last 3 weeks. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1064
|
Posted - 2014.07.08 13:51:00 -
[84] - Quote
Kal Murmur wrote:Ramona McCandless wrote:Its not ganking in Lowsec. Honestly, do you even hear yourself? Please learn what words mean. Ramona McCandless wrote:Mining in a Retriever ANYWHERE where you dont have System Control is dangerous, its a weak ship. In other words Hi-Sec miners need to have a hard lock on their mining ships at proc level, thus extending even further the tediousness of their grinding? Ramona McCandless wrote:So yes, choosing a Ret over a Proc IS a stupid action and the pilot DOES deserve what they get, provided they havent been advised by a terrible CEO to drive the wrong ship. Funny how all your input on this subject seems to end up being 'miners deserve whatever they get'. I'd love to see how you feel about ship prices if all those miners stop mining. I'd love to see a mass miner strike!
Kal please organise it. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1067
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Posted - 2014.07.08 14:02:00 -
[85] - Quote
Ramona McCandless wrote:Kal Murmur wrote: Please learn what words mean.
Please explain how I am wrong in your opinion Kal Murmur wrote: In other words Hi-Sec miners need to have a hard lock on their mining ships at proc level, thus extending even further the tediousness of their grinding?
What? Sorry on what planet does a Proc mine signifigantly less than the tankless heap that is a Ret? Have you actually looked at statistics or are you guessing? Kal Murmur wrote:Funny how all your input on this subject seems to end up being 'miners deserve whatever they get'. I'd love to see how you feel about ship prices if all those miners stop mining. No, my input is that morons who dont take responsibility for their actions get what they deserve. I have stated THREE TIMES already that I have alts, friends and slaves who all mine perfectly well and have not suffered ganks in MONTHS and yet you refuse to even ackowledge this fact. Couldn't you take her as a trainee slave and teach her?
Btw, wb crazy woman, I missed you (a bit). |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1069
|
Posted - 2014.07.08 14:25:00 -
[86] - Quote
Kal, come back! Tell us more about The Great Miner Strike!
I don't mine, so I can pretend to be on strike if it helps.
I could even riot a bit and shoot a couple of rounds at the Jita monument. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1074
|
Posted - 2014.07.08 20:37:00 -
[87] - Quote
Da Dom wrote:The risk of undocking in high sec is increasing rapidly and the rewards for doing so need to be buffed... Big time  The only reward that would get me to jump in highsec is concord removal. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1091
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Posted - 2014.07.09 12:07:00 -
[88] - Quote
Da Dom wrote:He took a expensive risk and lost, big whoop. But what would his reward have been if he won? My point is hi-sec is riskier than "civilized" null sec and a risk - reward system should reflect that. Your not getting rid of me  That's a common misconception.
CCP directly tweaks risk-reward only for PVE.
For PVP, they strive for balance (aka 'nothing should be OP in every possible situation') and leave the rest to the players, as it should be.
Civilized null can be very safe indeed, but it's the players that made it that way, and they didn't get it for free. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1215
|
Posted - 2014.07.14 16:46:00 -
[89] - Quote
Organic Lager wrote:Jonah Gravenstein wrote: 10 ships got killed while hauling through Uedama during the 24 hour period I used, I have no doubt that several hundred other ships, also hauling and which didn't get killed, passed through Uedama during that same period.
Therefore, given the data available, my point stands. The chances of getting ganked in a chokepoint system are very very small. There is no glut of suicide ganking, there is however, a glut of moaning minnies whining about it.
Lmao! No the fact that there is no better info available does not mean your admittedly flawed stats "stand" by default. Your stats actually show nothing to prove the "very very small" chance of having a freighter ganked in Uedama, unless of course you can provide a % of freighter jumps? Take for example if the number of freighter jumps for the same period are 3, that would mean with 3 freighters ganked there is a 100% chance of being ganked in Uedama. See how easily we can bend stats to fit our needs? So you think a grand total of 3 freighters travel from Dodi to Jita in 24h... Wow you sure have a feel for numbers. 
My hauling alt often goes through Uedama. She always sees at least 1 freighter in system, no matter the time of day. Assuming 2 minutes gate-to-gate travel time (it's actually less), that means at least 30 freighters per hour, or over 600 per day.
So Jonah's 'several hundred' is either spot on or underestimated.
3 freighters per day... lmao! |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1225
|
Posted - 2014.07.14 18:16:00 -
[90] - Quote
Organic Lager wrote:Gully Alex Foyle wrote:Organic Lager wrote:Jonah Gravenstein wrote: 10 ships got killed while hauling through Uedama during the 24 hour period I used, I have no doubt that several hundred other ships, also hauling and which didn't get killed, passed through Uedama during that same period.
Therefore, given the data available, my point stands. The chances of getting ganked in a chokepoint system are very very small. There is no glut of suicide ganking, there is however, a glut of moaning minnies whining about it.
Lmao! No the fact that there is no better info available does not mean your admittedly flawed stats "stand" by default. Your stats actually show nothing to prove the "very very small" chance of having a freighter ganked in Uedama, unless of course you can provide a % of freighter jumps? Take for example if the number of freighter jumps for the same period are 3, that would mean with 3 freighters ganked there is a 100% chance of being ganked in Uedama. See how easily we can bend stats to fit our needs? So you think a grand total of 3 freighters travel from Dodi to Jita in 24h... Wow you sure have a feel for numbers.  My hauling alt often goes through Uedama. She always sees at least 1 freighter in system, no matter the time of day. Assuming 2 minutes gate-to-gate travel time (it's actually less), that means at least 30 freighters per hour, or over 600 per day. So Jonah's 'several hundred' is either spot on or underestimated. 3 freighters per day... lmao! He based his numbers on 35k the total number of jumps then tied that to the number of hauler loses. If you're correct and it's a 1/200 chance to lose a freighter, then freighter ganking is too high in Uedama as it takes over 2000 jumps to replace the freighter hull alone, forget any cargo it was carrying. 625k Isk per jump is based on the market value of 1bil collateral, freighter cargo size, jita-dodixie from push industries. See how pointless it is to debate the unknown? Forum trolling aside, it's never pointless to try to make acceptable guesstimates on interesting topics.
I have to say your numbers are once again wrong. 
Red Frog charges roughly 12 Million for a Jita-Dodi haul. So it takes 100 trips to break even on a freighter.
Assuming Uedama is (almost) the only really dangerous system on the route, you could on average double your freighter investment before you pop. But you're right, you'd just break even, including a 1Bil collateral.
So, this proves that if you're just an average freighter pilot, you'll barely break even.
If you pilot well, you make money, if you pilot badly, you lose money.
This is so working as intended it's unreal.  |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1234
|
Posted - 2014.07.14 20:16:00 -
[91] - Quote
@Organic
I understand it's more fun to nitpick, but I already gave you a very reasonable estimate that confirms Jonah's guess (3 ganks out of around 500-600 freighters) and also happens to fit very well with freighter costs, Red Frog hauling rates and profitability based on gank-avoiding pilot skill.
Why are you still discussing this? Exact data is not necessary: gank probability for a freighter is less than 1% based on easily available figures / observable data.
That's an average, so if you're bad, you'll get ganked more. If you're good, probability is close to zero. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1235
|
Posted - 2014.07.14 20:42:00 -
[92] - Quote
Organic Lager wrote:Gully Alex Foyle wrote:@Organic
I understand it's more fun to nitpick, but I already gave you a very reasonable estimate that confirms Jonah's guess (3 ganks out of around 500-600 freighters) and also happens to fit very well with freighter costs, Red Frog hauling rates and profitability based on gank-avoiding pilot skill.
Why are you still discussing this? Exact data is not necessary: gank probability for a freighter is less than 1% based on easily available figures / observable data.
That's an average, so if you're bad, you'll get ganked more. If you're good, probability is close to zero. I agree with you and based on the numbers, ganking once again seems to be in a good place, no changes required. 2 reasons I'm still talking #1 jonah still doesn't seem to get it #2 we only have 4 pages to go! In that case, I think it's time to post the best popcorn gif ever.
GÖí Scarlett and thanks to Zimmy Zeta for originally posting that gif in some other thread. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1278
|
Posted - 2014.07.15 12:02:00 -
[93] - Quote
Kal Murmur wrote:No, it most certainly is in question, and you piping up trying to smack down any dissenting voice on the subject doesn't make it any less so. Eve is a huge balancing act, it thrives on being edgy, hardcore and dangerous, but if it ever gets too much so then the new subscriber numbers will drop to an unsustainable level.
CCP know this, which is why they keep bringing in small nerfs to the various forms of griefing that hurt new players. Of course in typical Eve fashion, the bitter vet response to this is to just up their game and be even more dickish, which is certainly going to work out exactly as they expect. Like the last 20 or so times. Why do you assume current and potential EVE players dislike danger?
Why do you assume new players are all victims?
It takes much less to train a catalyst than a charon, you know. EVE Online: Death-o-meter |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1279
|
Posted - 2014.07.15 12:59:00 -
[94] - Quote
Lady Areola Fappington wrote:On an unrelated note, today is my birthday, and I'm posting to the EVE-O forums. How sad is dat? Happy birthday!
Now, gtfo and go party. EVE Online: Death-o-meter |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1283
|
Posted - 2014.07.15 21:39:00 -
[95] - Quote
Kal Murmur wrote:Paranoid Loyd wrote:Interesting, there is zero evidence of that. I'm fine with that.,  You do have an intimidating corp name.
Do you shoot at spaceships with your boobs? EVE Online: Death-o-meter |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1637
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Posted - 2014.07.28 16:07:00 -
[96] - Quote
Noragli wrote:Sibyyl wrote:Noragli wrote:Because I posted this thread and my opinion on the state of ganking does not mean I am not allowed to gank an Orca. You're allowed to do anything you want within the operating rules of the sandbox. However, it does seem hypocritical for you to want to gank another player's ship while simultaneously (1) creating a complaint thread about being ganked yourself (or your friends, or whoever), and (2) seeking out advice from the very people you have created this thread as a complaint against. It's not hypocritical. A one off gank of an Orca is vastly difference than a large group of organised players who play the game solely for the purpose of ganking as many ships as they can, even when there is no profit to be had. Empty freighters, even when tanked, are sometimes killed just because they can (proof that ganking is too easy or that the punishment is not severe enough) It's not specifically ganking by itself that is the problem, it's that people are now taking it too far and efforts should be made to curb that behaviour. Then you should lead by example. Don't gank those whales, save them!
You're so mean I feel upset. Please stop posting before you harass somebody. EVE Online: Death-o-meter |
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